| Bumper Pool Rules |
| 1. Individual play (2 Players) or team play ( 4 players - 2 per team) |
| 2. Each player or team select their color balls ( 5 balls per side) |
| 3. Spot balls on each spot with the spotted cue balls in front of scoring holes. (Line up balls so that color balls will match scoring hole color at opposite end). |
| 4. Start Game - Each player shoots spotted cue ball at the same time towards opposite scoring hole. Shots must hit cushion on player's right side. |
| 5. Player coming closest to his scoring hole shoots first. If player makes his spotted cue ball, he will continue to shoot remaining balls until he misses scoring hole. |
| 6. Opponent then shoots and tries to score. Whenever no score is made, other player shoots. (See #1 in Technicalities and Penalties below), |
| 7. Player (or Team) sinking all their balls first wins. |
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| Tips for Making You a Winner |
| 1. Player should always shoot at opponent's ball if opponent is in good scoring position. Knock him into area where scoring becomes difficult. |
| 2. Block opponent's scoring hole (if can) with your own ball so as to prevent scoring by opponent. |
| 3. Always leave one of your balls in position to hit opponent's ball. |
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| Technicalities and Penalties |
| 1. Before shooting other balls, player must score his spotted ball. |
| 2. If player uses unmarked ball before scoring his spotted ball, all balls disturbed must be placed in original position. |
| 3. In event both players score their spotted balls on first shot, they shoot again using ball to the left of hole. |
| 4. If you hit your own ball off table, place it in center of bumpers at center of table, and opponent shoots next. |
| 5. If you hit an opponent's ball off table, replace it in original position, and place one of your balls in center of bumpers at center of table. |
| 6. If player scores opponent's ball it will count for his opponent. |
| 7. If player scores his own ball in opponent's scoring hole, his opponent can drop any 2 balls (by hand) for his score. |
| 8. If player scores any ball before his spotted ball, his opponent drops any of his own 2 balls (by hand) for his score. |
| 9. If player scores his last ball in opponent's scoring hole, he loses game. |